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Making of Paragalis - part 2 by Marcus Dublin
Second part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. | |
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Making of Paragalis - part 1 by Marcus Dublin
First part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. | |
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Making of Set out for Lover by T.G.Jay
This tutorial shows you, how to create interesting painting with uniqe atmosphere. | |
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Making of Lida by Yu Cheng Hong
In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal. | |
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Barbarian Warrior by Silvia Fusetti
High quality images creation process. The faster way to illustrate by using 2D/3D softwares.
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3D Compositing Guide 2 by Simon Reeves
Now here is my compositing tree in FxTree, as well a comparison tree in Shake and Fusion, just to show you how much or little they differ. | |
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Material Tutorial: Glowing Material by Florence Design Academy
New tutorial of the Florence Design Academy : Glowing Material with Mental Ray for 3D Studio Max | |
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Clay Render with Wires by Joshua Murphy
In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. | |
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Using Glue Objects by Miguel A. Salek
Eleventh part of blastcode tutorials by Miguel A. Salek
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Using Fracture Files by Miguel A. Salek
Tenth part of blastcode tutorials by Miguel A. Salek
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Secondary Debris by Miguel A. Salek
Ninth part of blastcode tutorials by Miguel A. Salek
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Recording and Playback by Miguel A. Salek
Eighth part of blastcode tutorials by Miguel A. Salek
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Motion Blur by Miguel A. Salek
Seventh part of blastcode tutorials by Miguel A. Salek
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Fields by Miguel A. Salek
Sixth part of blastcode tutorials by Miguel A. Salek
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Creating Cracks by Miguel A. Salek
Fifth part of blastcode tutorials by Miguel A. Salek
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