Making of Paragalis - part 2
by Marcus Dublin 

Second part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.

Making of Paragalis - part 1
by Marcus Dublin

First part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.

Secrets of Swimsuit Babe
by CGriders

This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume...

Materials and texturing 1.
by Jason Welsh

This tutorial shows you how to use materials and textures in Zbrush ...

Deforming the head
by Jason Welsh

Video tutorial about modeling in Zbrush and Maya ...

Modeling for topology
by Jason Welsh

Video tutorial about another easy way of modeling in Zbrush ...

Terrain tutorial
by Joel Carlo

Simple and nice tut for beginners in Zbrush ... 

Modeling with zspheres
by Jason Welsh

Video tutorial about easy way of modeling in Zbrush ...

Texturing Michael
by Glen Southern

By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap ...

Removing eyebrows
by Glen Southern
By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible ...

Eyeball
by Glen Southern

This tutorial attempts to show you some of the best ways to make realistic eyeballs ...

Light on a female face
by Glen Southern

Try to imagine where you the light source will be coming from in the final image ...

Creating morph targets
by Glen Southern

How to export a Poser 4 `Michael` Mesh head, modify it in ZBrush and then export it for use as a morph target.

Building a character with polyspheres
by Glen Southern

Polyspheres help you to model a large or complex mesh by allowing you to add inter-conected spheres to a group ...

Bump masking The Orc
by Glen Southern

I thought that the head study I created for the `Smokin? Orc` image was lacking in features so I decided to work on some bump effects.