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Making of Fruit tarts by Hau Ming (Jamie) Li
Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray. | |
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Making of Carnostaurus Sastrei by Damir G. Martin
Tutorial about making of Carnostaurus Sastrei | |
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Cheese Platter by Hau Ming (Jamie) Li
I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop...
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Making of Italian Creek by Honza "IcemanJ" Jinda
I want to create some environment scene in short time, but in quiet high quality. | |
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Secrets of Swimsuit Babe by CGriders
This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume... | |
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Making of Super no More by Ronny Gani
In this project my goal is mainly to make a character with proportional muscle flow and anatomy structure. | |
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Making of Chaleur et Paix by Mohammed Khali
Tutorial about modeling, lighting and texturing of ancient passage
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Tallgate by Henry Pashkov
This tutorial devoted to making process of my artwork - Tallgate investigation and ideas that I used in this direction would be interesting to some of the readers. | |
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Making of Silent Man by Patrick Eischen
In this tutorial I'm going to show my workflow on how I created my „Portrait of a Silent Man“ image. | |
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Art Nouveau room - texturing and ligthing by Crtomir Just
I just wanted to make something different, something that ... | |
Rock 'n' Roll by Rodrigue Pralier
I will show you how I did my Rock n Roll image. For my last personal project I wanted to do an old rock and roll character... | |
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The Outcome by Egbert Tjong
I always wanted to do a Robot scene, that’s why an idea came out of doing a catastrophic scene of robots battling...
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Police beauty by Wang Xiaoyu
I’ve created a sweet cg girl bathed in the moonlight before ... | |
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Organic modeling - part 11. by Eric Maslowski
This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point... | |
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Organic modeling - part 12. by Eric Maslowski
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference... | |
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