How to animate a butterfly
by Magic Wand

This tutorial shows you, how to model and animate butterfly using wire parameters available in 3ds Max.

Making of Paragalis - part 2
by Marcus Dublin 

Second part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.

Creating a Next-Gen farm
by Daniel Vijoi

This tutorial show you, how to create Next-Gen typical American farm house in Maya.

Making of The Crates
by Tjerk Otten

I'll show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools.

Next Gen car - part 5
by Valentin Nadolu

Fifth and last part about texturing and about author.

Next Gen car - part 4
by Valentin Nadolu

Fourth part about generating normal maps and ambient occlusion maps.

Next Gen car - part 3
by Valentin Nadolu

Third part about UV Layout.

Making the chamber of oceans
by Tjerk Otten

Big tutorial about making the chamber of oceans in zbrush by Tjerk Otten.

Making of Fruit tarts
by Hau Ming (Jamie) Li

Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray.

Making of Carnostaurus Sastrei
by Damir G. Martin

Tutorial about making of Carnostaurus Sastrei

Magmaball tutorial
by Philipp Pilatzki

This tutorial is for Mental Ray and 3ds max 2008. I will explain how I made the glowing magma.

Fryrender clock
by Isaac Mas

In this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender.

Fryrender candle
by Isaac Mas

In this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER

Generating a realistic surface with Terragen and Maya
by
Berthold Grünhagen

Are you searching for a method to generate a realistic surface or landscape in your Maya scene?

Multi Displacement setup
by Ashraf Aiad

Multi displacement method can be very handy when setting up various displacement files for your geometry.