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How to animate a butterfly by Magic Wand
This tutorial shows you, how to model and animate butterfly using wire parameters available in 3ds Max. | |
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Making of Paragalis - part 2 by Marcus Dublin
Second part of tutorial about 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. | |
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Creating a Next-Gen farm by Daniel Vijoi
This tutorial show you, how to create Next-Gen typical American farm house in Maya. | |
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Making of The Crates by Tjerk Otten
I'll show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools. | |
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Next Gen car - part 5 by Valentin Nadolu
Fifth and last part about texturing and about author. | |
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Next Gen car - part 4 by Valentin Nadolu
Fourth part about generating normal maps and ambient occlusion maps. | |
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Next Gen car - part 3 by Valentin Nadolu
Third part about UV Layout. | |
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Making the chamber of oceans by Tjerk Otten
Big tutorial about making the chamber of oceans in zbrush by Tjerk Otten. | |
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Making of Fruit tarts by Hau Ming (Jamie) Li
Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray. | |
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Making of Carnostaurus Sastrei by Damir G. Martin
Tutorial about making of Carnostaurus Sastrei | |
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Magmaball tutorial by Philipp Pilatzki
This tutorial is for Mental Ray and 3ds max 2008. I will explain how I made the glowing magma. | |
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Fryrender clock by Isaac Mas
In this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender.
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Fryrender candle by Isaac Mas
In this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER | |
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Generating a realistic surface with Terragen and Maya by Berthold Grünhagen
Are you searching for a method to generate a realistic surface or landscape in your Maya scene? | |
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Multi Displacement setup by Ashraf Aiad
Multi displacement method can be very handy when setting up various displacement files for your geometry.
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